It provides some of the typical 3D viewer functionalities, such as the possibility to move the camera using the mouse, which lacks in most of the other APIs. Other features include mouse manipulated frames, interpolated keyFrames, object selection, stereo display, screenshot saving and much more. It can be used by OpenGL beginners as well as to create complex applications, being fully customizable and easy to extend.Based on the Qt toolkit, it compiles on any architecture (Unix-Linux, Mac, Windows). Full reference documentation and many examples are provided. libQGLViewer does not display 3D scenes in various formats, but it can be the base for the coding of such a viewer.
libQGLViewer uses dual licensing: it is freely available under the terms of the GNU-GPL license for open source software development, while commercial applications can apply for a commercial license.
|Sep 1st, 2014
|Minor compilation warning and error fixes for recent compilers.|
|Mar 5th, 2014
New camera constrainted rotation mode around the sceneUpVector.
|Feb 12th, 2014
|New binding methods changes.
Qt 3 no longer supported.
Include dependencies cleaned-up.
Revolve around point is set to point under cursor, or reset to scene center if there is no point.
|Dec 19th, 2013
|This is semi-major change, introducing new mouse binding methods.|
This project is referenced by the FSF, FreshMeat, Savannah, Freecode, Kde-apps and Qt-Apps.Related pages : PyQGLViewer page (Python binding created by Frédéric Boudon), Yahoo Group.
Last modified on Tuesday, September 02, 2014.